
//----------------------------------------------------------------------------------
// Include
//----------------------------------------------------------------------------------
#include "EffekseerRenderer.RingRendererBase.h"

//-----------------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------------
namespace EffekseerRenderer
{
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
RingRendererBase::RingRendererBase()
	: m_ringBufferOffset	( 0 )
	, m_ringBufferData		( NULL )
	, m_spriteCount			( 0 )
	, m_instanceCount		( 0 )
{
}

//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
RingRendererBase::~RingRendererBase()
{
}

//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
}
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
